Canon Policy

Alright, here are the guidelines of this wiki; specifically about page creation. These factors are subject to change.

Gods and religion
There are no Gods in Supreme Commander. However, there are living beings whom are worshiped as gods.

The rule here is that a faction, species or person can worship a god, but not one whom actually exists. Fictional gods and people worshiped as gods are perfectly fine.

Black Holes
Black holes are not portals; they suck all matter into them and convert the matter into pure energy. DO NOT ever use a black hole as a portal.

Faction Size
This one was in debate for a while; the final verdict is that no faction may exceed control of over 20,000 worlds.

Command units are limited to this number of pilots per every planet in a faction's control: Nomadic factions are limited to half of that per manned spacecraft, with decimals rounding to the nearest whole-number.
 * 1 super-epic pilot
 * 5 skilled pilots
 * 10 typical pilots
 * 20 cannon-fodder pilots

Human Empires
This section covers fan-made human empires hosted on this site.

Technology
Technology of a human faction cannot exceed the technological advancement of the Aeon. However, an exception to this rule is if the faction has reverse-engineered alien technology or was banished from the Earth Empire before the infinite war, like the Nomads (speak to an admin or the founder if you wish to do the latter).

Psychics
Psychic humans are perfectly fine, but they are not allowed to directly interfere with tech-based combat. Such would be too OP for any faction to handle.

Exogalactic
Humans aren't coming from another galaxy, so an exogalactic human faction is not allowed. However, a human faction is allowed to explore other galaxies.

Non-Human Empires
This section regards fan-made alien factions hosted on the site.

Technology
Technology of alien factions has only one restriction: No large-scale gravity manipulation of ANY kind. However, a faction must remain balanced to all others; if a faction has more powerful weaponry, then they must have another factor to balance such out.

Psychics
Psychic aliens are perfectly fine, but they are not allowed to directly interfere with tech-based combat. Such would be too OP for any faction to handle.

Age
A faction may not be older than 5 billion years. Why not? The first stars came after the first 750 million years of the universe, but they were purely hydrogen; the atoms for metals would not form for another several billion years. We need realism here, people.

Exogalactic
Alien factions are perfectly fine being exogalactic, but you must consult an admin or the founder if you wish to create one.